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- Path: cs.ruu.nl!usenet
- From: wsldanke@cs.ruu.nl (Wessel Dankers)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: What is a "Line 1011 emulator " error ?
- Date: 23 Mar 96 01:56:26 +0100
- Organization: Dept of Computer Science, Utrecht University, The Netherlands
- Message-ID: <1101.6656T116T1311@cs.ruu.nl>
- References: <4ip7j3$set@badger.wmin.ac.uk> <4ip8td$k3e@soleil.uvsq.fr>
- <4islck$eig@ar.ar.com.au> <4itn6u$52u@soleil.uvsq.fr>
- NNTP-Posting-Host: anx1p16.cc.ruu.nl
- X-Newsreader: THOR 2.22 (Amiga TCP/IP)
-
- Nicolas Pomarede <pomarede@isty-info.uvsq.fr> wrote:
-
- > For example, the Atari ST (with a 68000) used the Line A and Line F
- > exceptions for special gfx functions. So everything depends on the way the
- > exception is handled.
-
- Not `special' graphics, just "faster" graphics (standard line drawing etc.)
- Only Line-F, AFAIK. (but I could be wrong)
-
- Actually we have a couple of Atari's lying around here, and I am quite certain
- that all this is true. But I recall someone else stating that an 68000 /can't/
- have an MMU. Lacked some instructions or something. Now what to believe?
-
- off topic: why is the ST so *terribly* slow with it's graphics, as compared to
- the Amiga? Did they use like Logo for the OS or what?
-
- --
- Wessel Dankers _\\|//_ <wsldanke@cs.ruu.nl>
- ///|\\\
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